Game Development Essentials
Cover Image: Horizon Forbidden West
© 2021 Guerrilla
Art & Animation
Autodesk 3ds Max – Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment.
Animaker – Animaker Inc. is a DIY video animation software. The software is cloud-based, and was launched in 2014. It allows users to create animated videos using pre-built characters and templates.
Blender – Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
Cinema 4D – Cinema 4D is a professional 3D modeling, animation, simulation and rendering software solution. Its fast, powerful, flexible and stable toolset make 3D workflows more accessible and efficient for design, motion graphics, VFX, AR/MR/VR, game development and all types of visualization professionals.
Clara.io – Clara.io is a full-featured cloud-based 3D modeling, animation and rendering software tool that runs in your web browser. With Clara.io you can make complex 3D models, create beautiful photorealistic renderings, and share them without installing any software programs.
Fusion 360 – Fusion 360 is a cloud-based 3D modeling, CAD, CAM, CAE, and PCB software platform for product design and manufacturing.
Gimp – GIMP is a free and open-source raster graphics editor used for image manipulation and image editing, free-form drawing, transcoding between different image file formats, and more specialized tasks. GIMP is released under GPL-3.0-or-later license and is available for Linux, macOS, and Microsoft Windows.
Houdini – Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. The procedural tools are used to produce different effects such as complex reflections, animations and particles system.
Inkscape – Inkscape is a free and open-source vector graphics editor used to create vector images, primarily in Scalable Vector Graphics format. Other formats can be imported and exported. Inkscape can render primitive vector shapes and text.
Krita – Krita is a free and open-source raster graphics editor designed primarily for digital painting and 2D animation. It runs on Windows, macOS, Linux, Android and Chrome OS.
LightWave 3D – LightWave 3D is a 3D computer graphics program developed by NewTek. It has been used in films, television, motion graphics, digital matte painting, visual effects, video game development, product design, architectural visualizations, virtual production, music videos, pre-visualizations and advertising.
Maya – Autodesk Maya, commonly shortened to just Maya, is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias Systems Corporation and currently owned and developed by Autodesk.
Meshmixer – Meshmixer is state-of-the-art software for working with triangle meshes.
Modo – Modo’s powerful and flexible 3D modeling, animation, texturing and rendering toolset empowers artists to explore and develop ideas without jumping through technical hoops.
MotionBuilder – Capture, edit, and play back complex animations with MotionBuilder® 3D character animation software. Work in an interactive environment optimized to help you work faster and more efficiently without compromising creativity.
OpenToonz – Based on the software “Toonz”, developed by Digital Video S.p.A. in Italy, OpenToonz has been customized by Studio Ghibli, and used for the creation of its works for many years. Dwango has launched the OpenToonz project in cooperation with Digital Video and Studio Ghibli.
Paint.NET – Paint.NET is image and photo editing software for PCs that run Windows. It features an intuitive and innovative user interface with support for layers, unlimited undo, special effects, and a wide variety of useful and powerful tools. An active and growing online community provides friendly help, tutorials, and plugins.
PaintShop Pro – PaintShop Pro is a raster and vector graphics editor for Microsoft Windows. PaintShop Pro functionality can be extended by Photoshop-compatible plugins.
Pencil2D – Pencil2D is a free and open-source 2D animation software for Windows, macOS and Unix-like operating systems. It is released under the GNU General Public License and uses the Qt framework. It is used for making cartoons using traditional techniques, managing vector and bitmap drawings.
Photoshop – Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc. for Windows and macOS. It was originally created in 1988 by Thomas and John Knoll. Since then, the software has become the industry standard not only in raster graphics editing, but in digital art as a whole.
SketchUp – SketchUp is a 3D modeling computer program for drawing applications such as architectural, interior design, landscape architecture, civil and mechanical engineering, film and video game design. It is available as a web-based application, SketchUp Free, and a paid version with additional functionality, SketchUp Pro.
Tinkercad – Tinkercad is a free, easy-to-use web app that equips the next generation of designers and engineers with the foundational skills for innovation: 3D design, electronics, and coding!
ZBrush – Pixologic ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary “pixol” technology which stores lighting, color, material, orientation, and depth information for the points making up all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to traditional sculpting.
Ableton Live – Ableton Live is a digital audio workstation for macOS and Windows developed by Berlin-based Ableton. In contrast to many other software sequencers, Ableton Live is designed to be an instrument for live performances as well as a tool for composing, recording, arranging, mixing, and mastering.
Adobe Audition – Adobe Audition is a digital audio workstation developed by Adobe Inc. featuring both a multitrack, non-destructive mix/edit environment and a destructive-approach waveform editing view.
Apple GarageBand – GarageBand is a fully equipped music creation studio right inside your Mac — with a complete sound library that includes instruments, presets for guitar and voice, and an incredible selection of session drummers and percussionists.
Apple Logic Pro – Logic Pro turns your Mac into a professional recording studio able to handle even the most demanding projects. Capture your compositions and performances — from tracking a live band to a solo software-instrument session — and flow them into your songs.
Ardour – Ardour is a hard disk recorder and digital audio workstation application that runs on Linux, macOS, FreeBSD and Microsoft Windows. It is intended as a digital audio workstation suitable for professional use.
Audacity – Audacity is an easy-to-use, multi-track audio editor and recorder for Windows, macOS, GNU/Linux and other operating systems. Developed by a group of volunteers as open source.
Avid Pro Tools – Pro Tools is a digital audio workstation developed and released by Avid Technology for Microsoft Windows and macOS. It is used for music creation and production, sound for picture and, more generally, sound recording, editing, and mastering processes.
Cecilia – Cecilia is an audio signal processing environment aimed at sound designers. Cecilia mangles sound in ways unheard of. Cecilia lets you create your own GUI using a simple syntax. Cecilia comes with many original built-in modules and presets for sound effects and synthesis.
FL Studio – FL Studio is a digital audio workstation developed by the Belgian company Image-Line. FL Studio features a graphical user interface with a pattern-based music sequencer. The program is available in four different editions for Microsoft Windows and macOS.
LMMS – LMMS is a digital audio workstation application program. When LMMS is executed on a computer with appropriate hardware, it allows music to be produced by arranging samples, synthesizing sounds, playing on a MIDI keyboard, and combining the features of trackers and sequencers.
Renoise – Renoise is a digital audio workstation based upon the heritage and development of tracker software. Its primary use is the composition of music using sound samples, soft synths, and effects plug-ins. It is also able to interface with MIDI and OSC equipment.
Bibliography & Research
Adams, E. & Rollings, A. (2013). Fundamentals of game design (3rd ed). New Riders.
Ahearn, L. (2016). 3D game textures: Create professional game art using Photoshop. (4th ed). A.K. Peters/CRC Press.
Ahlquist, J.B., Jr. & Novak, J. (2007). Game development essentials: Game artificial intelligence. Cengage Learning.
Aldrich, C. (2003). Simulations and the future of learning. Pfeiffer.
Aldrich, C. (2005). Learning by doing. Pfeiffer.
Allison, S.E. et al. (2006, March). “The development of the self in the era of the Internet & role-playing
fantasy games. The American Journal of Psychiatry.
Allmer, M. (2009, February 27). “The 13 basic principles of gameplay design.” Gamasutra
Atherton, J. S. (2011) “Learning and teaching; Piaget’s developmental theory.” Learning and Teaching
Atkin, M. & Abercrombie, J. (2005). “Using a goal/action architecture to integrate modularity and
long-term memory into AI behaviors.” Game Developers Conference.
Axelrod, R. (1985). The evolution of cooperation. Basic Books.
Bartle, R.A. (1996). “Hearts, clubs, diamonds, spades: Players who suit MUDs.” MUSE Multi-User Entertainment Ltd
Bates, B. (2002). Game design: The art & business of creating games. Cengage Learning PTR.
Beck, J.C. & Wade, M. (2004). Got game: How the gamer generation is reshaping business forever.
Harvard Business Review Press.
Beshera, T. (2008). Acing the interview: How to ask and answer the questions that will get you the job. HarperCollins Leadership.
Bethke, E. (2003). Game development and production. Wordware.
Biggs, J. (2011, July 27) “Smartphone Sales Will Hit 420 Million In 2011, To Take 28 Percent Of The
Total Phone Market.” TechCrunch
Birdwell, K. (1999). “The cabal: Valve’s design process for creating Half-Life.” Gamasutra
Birn, J. (2006). Digital lighting and rendering (2nd ed.). New Riders.
Brandon, A. (2004). Audio for games: Planning, process, and production. New Riders.
Brin, D. (1998). The transparent society: Will technology force us to choose between privacy and freedom? Addison-Wesley.
Broderick, D. (2001). The spike: How our lives are being transformed by rapidly advancing technologies. Tor Books.
Brooks, D. (2001). Bobos in paradise: The new upper class and how they got there. Simon & Schuster.
Bycer, J. (2015, August 7). “Procedural vs. randomly generated content in game design.” Game Developer
Bycer, J. (2019, October 26). “Playability in game design.” SUPERJUMP
Buttfield-Addison, P. (2019). Unity game development cookbook. Reilly.
Campbell, J. (1972). The hero with a thousand faces. Princeton University Press.
Campbell, J. & Moyers, B. (1991). The power of myth. Anchor.
Castells, M. (2001). The Internet galaxy: Reflections on the Internet, business, and society. Oxford
Castillo, T. & Novak, J. (2008). Game development essentials: Game level design. Cengage Learning.
Castronova, E. (2005). Synthetic worlds: The business and culture of online games. University of Chicago Press.
Cheeseman, H.R. (2018). Business law (5th ed). Pearson.
Chiarella, T. (1998). Writing dialogue. Story Press.
Christen, P. (2006, November). “Serious expectations” Game Developer Magazine.
Coble, V. (2021, June 23). “10 video games that feature non-binary gender options for custom characters.” CBR
Cookson, A. et al. (2016). Unreal Engine 4 game development in 24 hours. Sams Publishing.
Cooper, A., & Reimann, R. (2014). About face 2.0: The essentials of interaction design (4th ed). Wiley.
Corashaniti, N. (2010). “How Do People Use Their Smartphones?” New York Times
Cornman, L.B. et al. (1998, December). A fuzzy logic method for improved moment estimation from
Doppler spectra. Journal of Atmospheric & Oceanic Technology.
Cox, C. (2020, March 17). “Understanding LiveOps, doing LiveOps.” Game Developer
Crawford, C. (2012). Chris Crawford on interactive storytelling. New Riders.
Crawford, C. (2003). Chris Crawford on game design. New Riders
Csikszentmihalyi, M. (1991). Flow: The psychology of optimal experience. Perennial.
Dealessandri, M. (2021, November 29). “Steam reaches record-breaking 27 million concurrent users.” GamesIndustry.biz
Daley, B. (2021, November 29). “Who invented video games?” The Conversation
Dawson, M. (2014). Beginning C++ through game programming. Cengage Learning PTR.
Decker, M. (2000). “Bug Reports That Make Sense.” StickyMinds.com
DeMaria, R. (2018). High Score! Expanded : The Illustrated History of Electronic Games. CRC Press.
Demers, O. (2001). Digital texturing and painting. New Riders.
Devaney, E. (2004) “The Difference Between the GameBoy Color & the GameBoy Advance SP Units.”
Demand Media. ItStillWorks
Dimock, M. (2019, January 7). “Defining generations: Where Millennials and and Generation Z begins.” Pew Research Center (www.pewresearch.org/fact-tank/2019/01/17/where-millennials-end-and-generation-z-begins).
Donovan, T. (2010). Replay: The history of video games. Yellow Ant
Dunniway, T. & Novak, J. (2008). Game development essentials: Gameplay mechanics. Cengage Learning.
Eberly, D.H. (2010). Game physics (2nd ed). CRC Press.
Egri, L. (2009). The art of dramatic writing: Its basis in the creative interpretation of human motives.
Eischen, C. W. and Eischen, L. A. (2012). Résumés, cover letters, networking, and interviewing (4th ed). Cengage Learning.
Eisenman, S. (2006). Building design portfolios: Innovative concepts for presenting your work.
Entertainment Software Association. (2021). “Essential Facts About the Video Game
Industry.” Research conducted by Ipsos
Erikson, E.H. (1994). Identity and the life cycle. W.W. Norton & Company.
Erikson, E.H. (1993). Childhood and society. W.W. Norton & Company.
Evans, A. (2003). This virtual life: Escapism and simulation in our media world. Fusion Press.
F, Juliann. (2019, March 7). “What are your UI choices?” Medium
Fagerholt, E. and Lorentzon, M. (2009) “Beyond the HUD: User interfaces for increased player immersion in FPS games.” Master of Science Thesis, Chalmers University of Technology
Feare, T. (2000, July). “Simulation: Tactical tool for system builders.” Modern Materials Handling
Felicia, P. (2019). Unity from zero to proficiency.
Ferrone, H. (2021). Learning C++ by developing games with Unity (6th ed). Packt Publishing.
Flacy, M. (2011, October 6). “App turns any Windows Phone into Xbox 360 media controller.” Yahoo News
Fradera, X. (2011, December 22) “Classic design lessons: What free to play can learn from arcades.” Gamasutra
Friedl, M. (2002). Online game interactivity theory. Charles River Media.
Fristrom, J. (2003, July 14). “Production testing & bug tracking.” Gamasutra
Fruin, N. & Harringan, P. (Eds.) (2004). First person: New media as story, performance and game. MIT Press.
Fullerton, T. (2018). Game design workshop: A playcentric approach to creating innovative games (4th ed). A.K. Peters/CRC Press.
Galitz, W.O. (2007). The essential guide to user interface design: An introduction to GUI design principles
and techniques. (3rd ed.). Wiley.
Gamma, E., Helm, R., Johnson, R. & Vlissides, J. (1995). Design patterns: Elements of reusable object-
oriented software. Addison-Wesley.
Gardner, J. (1991). The art of fiction: Notes on craft for young writers. Vintage Books.
Gazarov, N. (2010, December 21). “The Usability of Accelerometer Controls on iOS.” Gamasutra
Gee, J.P. (2003). What video games have to teach us about learning and literacy (2nd ed). St. Martin’s Press.
Gladwell, M. (2011). Outliers: The story of success. Back Bay Books.
Gladwell, M. (2000). The tipping point: How little things can make a big difference. New York, NY: Little
Brown & Company.
Gladwell, M. (2007). Blink: The power of thinking without thinking. Back Bay Books.
Gleick, J. (1987). Chaos: Making a new science. Viking.
Gleick, J. (1999). Faster: The acceleration of just about everything. Vintage Books.
Gleick, J. (2003). What just happened: A chronicle from the information frontier. Vintage.
Goldratt, E.M. & Cox, J. (2014). The goal: A process of ongoing improvement (30th anniversary ed). North River Press.
Hall, R. & Novak, J. (2008). Game development essentials: Online game development. Cengage Learning.
Hamilton, E. (1940). Mythology: Timeless tales of gods and heroes. Mentor.
Heim, M. (1993). The metaphysics of virtual reality. Oxford University Press.
Hight, J. & Novak, J. (2007). Game development essentials: Game project management. Cengage Learning.
Hill, S. (2009, May 23). “An overview of the game development process.” Altered Gamer
Hinton, C. (2020, May 31). “15 great games with branching decision-based stories.” TheGamer
Hornyak, T.N. (2006). Loving the machine: The art and science of Japanese robots. Kodansha International.
Hsu, F. (2004). Behind Deep Blue: Building the computer that defeated the world chess champion.
Princeton University Press.
Iowa State University. (2019, July 8). “Want to boost creativity? Try playing Minecraft.” ScienceDaily
Isla, D. (2005). “Handling complexity in the Halo 2 AI.” Game Developers Conference.
Jensen, E. (2006). Enriching the brain: How to maximize every learner’s potential. Jossey-Bass
Johnson, J. (2010). Designing with the mind in mind: Simple guide to understanding user interface design guidelines (2nd ed). Morgan Kaufmann.
Johnson, S. (1997). Interface culture: How new technology transforms the way we create & communicate.
Johnson, S. (2006). Everything bad is good for you. Riverhead.
Jung, C.G. (1969). Man and his symbols. Dell Publishing.
Kay, R. (2004, August 30). “Seven truths of fuzzy logic.” Computerworld
Kay R. (2004, August 30). “The history of fuzzy logic.” Computerworld
Kent, S.L. (2001). The ultimate history of video games (Book 1). Crown.
Kent, S.L. (2021). The ultimate history of video games (Book 2). Crown.
King, S. (2000). On writing. Scribner.
Knoke, W. (1997). Bold new world: The essential road map to the twenty-first century. Kodansha
Koster, R. (2005). Theory of fun for game design (2nd ed). O’Reilly.
Krawczyk, M. & Novak, J. (2006). Game development essentials: Game story & character
development. Cengage Learning.
Kurzweil, R. (2000). The age of spiritual machines: When computers exceed human intelligence. Penguin.
Levy, L. & Novak, J. (2009). Game development essentials: Game QA & testing. Cengage Learning.
Levy, P. (2001). Cyberculture. University of Minnesota Press.
Lewis, M. (2001). Next: The future just happened. W.W.Norton & Company.
Lippman, S. et al. (2012). C++ primer (5th ed). Addison-Wesley.
Mackay, C. (1841). Extraordinary popular delusions & the madness of crowds. Three Rivers Press.
Marks, A. (2017). Aaron Marks’ complete guide to game audio: For composers, sound designers, musicians, and game developers (3rd ed). A.K. Peters/CRC Press.
Marks, A. & Novak, J. (2008). Game development essentials: Game audio development. Cengage Learning.
McAllister, G. (2011, March 30). “A guide to twin stick shooter usability.” Gamasutra
McConnell, S. (2004). Code complete. Microsoft Press.
McConnell, S. (1996). Rapid development. Microsoft Press.
McCorduck, P. (2004). Machines who think: A personal inquiry into the history and prospects of
artificial intelligence (2nd ed). A.K. Peters/CRC Press.
Montfort, N. (2003). Twisty little passages: An approach to interactive fiction. MIT Press.
Montfort, N. & Bogost, I. (2009). Racing the beam: The Atari video game computer system. The MIT Press.
Moore, M. & Novak, J. (2009). Game development essentials: Game industry career guide. Cengage Learning.
Moore, M. E. & Sward, J. (2006). Introduction to the game industry. Prentice Hall.
Moravec, H. (2000). Robot. Oxford University Press.
Muehl, W. & Novak, J. (2007). Game development essentials: Game simulation development. Cengage Learning.
Mulligan, J. & Patrovsky, B. (2003). Developing online games: An insider’s guide. New Riders.
Murphy, D. (2011, September 11). “Tablet sales to take off, PC sales suffer.” pcmag
Murray, J. (2001). Hamlet on the holodeck: The future of narrative in cyberspace. MIT Press.
Negroponte, N. (1996). Being digital. Vintage Books.
Newheiser, M. (2010, June 28). “Adventure game puzzles: unlocking the secrets of puzzle design.”
Adventure Classic Gaming (www.adventureclassicgaming.com/index.php/site/features/423).
Nielsen Company, The. (2011, May 5). “Connected devices: how we use tablets in the U.S.” nielsenwire
Nielsen, J. (1999). Designing web usability: The practice of simplicity. New Riders.
Nomadyun. (2006, February 23). “Game testing methodology.” CN IT Blog
Novak, J. (2013). The Official GameSalad Guide to Game Development. Cengage Learning.
Novak, J. & Levy, L. (2007). Play the game: The parent’s guide to video games. Cengage Learning.
Novak, J. (1992). “Gender role representation in toy commercials.” University of California, Los Angeles.
Novak, J. (2003). “MMOGs as online distance learning applications.” University of Southern California.
Nutt, C. (2011, February 14). “Bill Roper: Making MMOs work again.” Gamasutra
O’Donnell, M. & Marks, A. (2002). “The use and effectiveness of audio in Halo.” Music4Games
Ombler, M. (2020, March 2). “Six ways video game composers are missing out on money.” GamesIndustry.biz
Oram, A. (Ed.) (2001). Peer-to-peer. O’Reilly & Associates.
Peck, M. (2005, January). “Air Force’s latest video game targets potential recruits.” National Defense
Pham, A. (2008, October 20). “Mom, I want to major in video games.” Los Angeles Times
PHP Quality Assurance Team. “Handling Bug Reports?” PHP-QAT
Piaget, J. (2000). The psychology of the child. Basic Books.
Piaget, J. (2013). The child’s conception of the world. Andesite Press.
Pohflepp, S. (2007, January). “Before and after Darwin.” We Make Money Not Art
Poole, S. (2004). Trigger happy: Videogames and the entertainment revolution.
Prensky, M. (2006). Don’t bother me, Mom: I’m learning! Paragon House.
Ramirez, J. (2006, July). “The new ad game.” Newsweek.
Reimer, J. (2005, December 14). ‘Total share: 30 years of personal computer market share figures.” Ars Technica
Rheingold, H. (1991). Virtual reality. Touchstone.
Rheingold, H. (2000). Tools for thought: The history and future of mind-expanding technology. MIT Press.
Robbins, S.P. (2018). Organizational behavior (18th ed). Pearson.
Rogers, E.M. (1995). Diffusion of innovations. Free Press.
Rollings, A. & Adams, E. (2003). Andrew Rollings & Ernest Adams on game design. New Riders.
Romero, M. & Sewell, B. (2019). Blueprints visual scripting for Unreal Engine (2nd ed). Packt Publishing.
Salen, K. & Zimmerman, E. (2003). Rules of play. MIT Press.
Saltzman, M. (1999, July 23). “Secrets of the sages: level design.” Gamasutra
Sanger, G.A. (2003). The Fat Man on game audio. New Riders.
Saunders, K. & Novak, J. (2012). Game development essentials: Game interface design (2nd ed). Cengage Learning.
Schell, J. (2019). The art of game design: A book of lenses (3rd ed). A.K. Peters/CRC Press.
Sellers, J. (2001). Arcade fever. Running Press.
Shaffer, D.W. (2006). How computer games help children learn. Palgrave Macmillan.
Smith, D. (2001, September 25). “ICO: Dream a little dream…the most original adventure in years, a
game you almost certainly must play.” IGN
Smith, G. (2021, November 11). “The 20 best management games on PC.” Rock, Paper, Shotgun
Stalberg, A. (2021, January 12). “15 games with non-binary friendly character creation.”
Game Rant (https://gamerant.com/nonbinary-friendly-character-creation-games).
Standage, T. (1999). The Victorian Internet. New York: Berkley Publishing Group.
Stellmach, T. and Caminos, R. (2004, March 26). “Cross-platform user interface development.”
Strauss, W. & Howe, N. (1992). Generations. Perennial.
Strauss, W. & Howe, N. (1993). 13th gen: Abort, retry, ignore, fail? Vintage Books.
Strauss, W. & Howe, N. (1998). The fourth turning. Broadway Books.
Strauss, W. & Howe, N. (2000). Millennials rising: The next great generation. Vintage Books.
Strauss, W., Howe, N. & Markiewicz, P. (2006). Millennials & the pop culture. LifeCourse Associates.
Stroustrup, B. (2013). The C++ programming language (4th ed). Addison-Wesley.
Szinger, J. (1993-2006). “On composing interactive music.” Zing Man Productions
Tach, D. (2013, March 31). “Deliberately diegetic: Dead Space’s lead interface designer chronicles the UI’s evolution at GDC.” Polygon (www.polygon.com/2013/3/31/4166250/dead-space-user-interface-gdc-2013).
Takahashi, D. (2011). “Apple & Google steal market share from video game systems.” GamesBeat
Taylor, H. (August/September, 2007) “The success story of a misnomer.” Offscreen . Vol. 11, Nos. 8-9
Tidwell, J. (2019). Designing interfaces: Patterns for effective interaction design (3rd ed). O’Reilly.
Trotter, A. (2005, November). “Despite allure, using digital games for learning seen as no easy task.” Education Week
Tufte, E.R. (1983). The visual display of quantitative information. Graphics Press.
Tufte, E.R. (1990). Envisioning information. Graphics Press.
Tufte, E.R. (1997). Visual explanations. Graphics Press.
Tufte, E.R. (2006). Beautiful evidence. Graphics Press.
Turk, V. “Understanding Generation Alpha.” WIRED
Turkle, S. (1997). Life on the screen: Identity in the age of the Internet. Touchstone.
Unger, K. & Novak, J. (2011). Game development essentials: Mobile game development. Cengage Learning.
Van Duyne, D.K. et al. (2006). The design of sites. Addison-Wesley.
Ventrice, T. (21 September, 2010). “Evolving the social game: finding casual by definition.” Gamasutra
Ventrice, T. (May 26, 2009). “The four perspectives of game design: Insight from the mobile fringe.” Gamasutra
Vitale, S.; Sperduto, R.D.; Ferris III, F.L. (2009). “Increased prevalence of myopia in the United States
between 1971-1972 and 1999-2004.” JAMA Ophthalmology, 127(12).
Vogler, C. (2020). The writer’s journey: Mythic structure for writers. (4th ed). Michael Wiese Productions.
W, Nicole. (2018, November 15). “VR & diegetic interfaces: Don’t break the experience!” UX Collective
Welch, J. & Welch, S. (2005). Winning. HarperCollins Publishers.
Weizenbaum, J. (1984). Computer power and human reason. Penguin Books.
Wilcox, J. (2007). Voiceovers: Techniques & tactics for success. Allworth Press.
White, L. (2019, January 22). “Video games could teach spatial skills lost to a society dependent on devices.” The Conversation (www.theconversation.com/video-games-could-teach-spatial-skills-lost-to-a-society-dependent-on-devices-109500).
Williams, J.D. (1954). The compleat strategyst: Being a primer on the theory of the games of strategy.
Willoughby, L. (2020, August 2). “Meet Gen Z: Who are they? How can you reach them?” GreenBook
Wilson, G. (3 February, 2006). “Off with their HUDs!: rethinking the heads up display in console
game design.” Gamasutra
Wysocki, R.K. (2006). Effective project management (4th ed). John Wiley & Sons.
Blue Sky Resumes – Blue Sky Resumes is a small team of professional writers and job search experts based in New York.
Craigslist – Craigslist is an American classified advertisements website with sections devoted to jobs, housing, for sale, items wanted, services, community service, gigs, résumés, and discussion forums.
Creative Heads – CreativeHeads.net is the most comprehensive recruitment software solution for professionals in the Video Game, Animation, TV & Film, and 3D Technology & Software Tools industries whether they are Employers searching for Job Seekers or Job Seekers looking to secure the “right” job.
Dice – Dice is the leading database for technology professionals, managing over 9 million profiles in the United States. The platform helps technology professionals manage their careers and employers connect with highly skilled tech talent.
Entertainment Careers – Entertainment Jobs in film Television music animation Studios Networks: Disney, Fox, New Line, Paramount, Sony, Universal, Warner Bros. and more.
Game Career Guide – Start your career in the game industry! Turn your passion into a career and learn exactly how to get a job in video games today.
Fiverr – Fiverr’s mission is to change how the world works together. Fiverr connects businesses with freelancers offering digital services in 300+ categories.
FlexJobs – The #1 job search site for hand-screened flexible and remote jobs (work from home jobs) since 2007.
GameJobs – GameJobs boasts the largest membership of human resource professionals, and widest penetration into the target demographic for job seekers.
GameRecruiter – GameRecruiter is the leader of recruiting in the game industry. With 20+ years of experience, there is no better option.
Indeed – With Indeed, you can search millions of jobs online to find the next step in your career. With tools for job search, resumes, company reviews and more.
LinkedIn – LinkedIn is an American business and employment-oriented online service that operates via websites and mobile apps. Launched on May 5, 2003, the platform is mainly used for professional networking, and allows job seekers to post their CVs and employers to post jobs.
Monster – For 25 years, Monster has worked to transform the recruiting industry. Today, the company leverages advanced technology using intelligent digital, social and mobile solutions, including the flagship website Monster.com®, Monster’s innovative app, and a vast array of products and services.
Premier Search – Premier Search believes that every project requires the right combination of experience, background, and talent, so the success of that project begins with the proper decisions for staffing.
Prime Candidate Inc – Prime Candidate, Inc. is an internationally retained and contingency recruiting firm with offices located in Los Angeles and San Francisco. They specialize in bringing together premier talent and top employers in the multimedia and interactive entertainment industries, with a goal of developing and maintaining lasting professional relationships.
Best Resume Samples – On bestsampleresume.com, you will find free resume samples for different job needs. Apart from giving you ready-made samples for the various posts, they also provide information and tips on how to write a particular job resume with the help of templates and examples, so that you can draft your copy on your own.
Upwork – Upwork connects businesses with freelancers, independent talent, and agencies around the globe. Where companies and freelancers work together in new ways that unlock their potential.
APM Music – Associated Production Music, LLC is an American production music company headquartered in Hollywood, California, initially as a joint venture between Zomba/Jive Production Music and EMI Production Music.
AudioJungle – Royalty free music and audio tracks from $1.
Audio Network – Audio Network’s production music catalogue has 200997 high quality music for TV, film, advertising and corporate video. Search, listen, download.
Beyond3D – Beyond3D is the web’s premier 3D graphics resource, be you an enthusiast, developer, hardware architect or otherwise.
CG Society – The CGSociety supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide.
Discord – Discord is the easiest way to talk over voice, video, and text. Talk, chat, hang out, and stay close with your friends and communities.
Envato – Join millions and bring your ideas and projects to life with Envato – the world’s leading marketplace and community for creative assets and creative people.
GameDev.net – GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.
GameDevMap – Gamedevmap is a living map and catalog of game development organizations.
GameFAQs – GameFAQs is a website that hosts FAQs, guides, and walkthroughs for video games.
GamesMuseum – Classic home video games museum.
GameSalad Creator Tutorials – GameSalad is the fastest and easiest way to build video games for mobile or desktop. The GameSalad Channel features videos to help you start using this powerful tool as well as videos showing you how to use the latest and greatest features.
Games Press – Games Press is the definitive one-stop resource for journalists covering the games industry.
International Dialects of English Archive (IDEA) – The International Dialects of English Archive was created in 1998 as the internet’s first archive of primary-source recordings of English-language dialects and accents as heard around the world.
Microsoft Developer Network – The home for Microsoft documentation and learning for developers and technology professionals.
mobiForge – mobiForge is a major source of news, tips, how-tos and comments on the latest developments in the world of mobile web and mobile device usage.
MobyGames – MobyGames is the oldest, largest and most accurate video game database for games of every platform spanning 1979-2021.
Northern Sounds – Orchestration, Music Downloads, Ochestration Lessons.
OneSwitch (Accessibility) – OneSwitch is a fun resource for switch users and for anyone looking to find game accessibility solutions and information.
Overclocked Remix – Founded in 1999, OverClocked ReMix is a community dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans.
Pond5 – Search the world’s largest video collection plus millions of music tracks, sound effects, motion graphics and images.
Reddit – Reddit is a network of communities where people can dive into their interests, hobbies and passions.
ResetEra – ResetEra is the internet’s premier video gaming forum destination. A savory assortment of enthusiasts, journalists, & developers.
Shutterstock – Download the best royalty free images from Shutterstock, including photos, vectors, and illustrations. Enjoy straightforward pricing and simple licensing.
3D Total – Discover the latest in the world of digital art – learn from fellow artists, create your own masterpieces, and share them with the art community.
Twitch – Twitch is the world’s leading live streaming platform for gamers and the things we love. Watch and chat now with millions of other fans from around the globe.
UX (Stack Exchange) – User Experience Stack Exchange is a question and answer site for user experience researchers and experts.
Voice 123 – Voice123 is the top choice for professional voice actors and clients everywhere. Since 2003, more than 250,000 projects have been submitted.
Voices – Hire professional creative freelancers on Voices. Find the right voice actor, audio editor, singer, and translator for your next project on the world’s #1 creative services marketplace.
W3Schools – W3Schools is a freemium educational website for learning coding online. Created in 1998, its name is derived from the World Wide Web.
Engines & Level Editors
Amazon Lumberyard – Amazon Lumberyard is a game engine with no royalties or seat fees, frictionless integration with Twitch and AWS, plus much more on the horizon.
Buildbox – Buildbox is the world’s first software that truly allows anyone to create amazing games regardless of technical skill. Due to its unique user interface, making games becomes a fluid process that doesn’t require any scripting, programming or software design experience.
Construct 3 – Construct 3 is the best software to create games. Over 180,000 users monthly make & sell thousands of games globally.
CryEngine – CryEngine is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in Far Cry, and continues to be updated to support new consoles and hardware for their games.
Frostbite – Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S.
GameMaker – GameMaker Studio 2 is a complete development environment for making games. It comes with a comprehensive set of tools and lets you create games for Windows, Mac, Linux, Android, iOS, HTML5, Xbox, PlayStation, and Nintendo Switch. It’s the fastest way to make and export a game to any platform.
Godot – Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
jMonkeyEngine – jMonkeyEngine is a modern developer friendly game engine written primarily in Java.
Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow.
LayaBox – LayaBox, also named Laya, is a freeware framework which include cross-platform game engine targeting apps and HTML5 web browsers, as well as online publishing and digital distribution services. First announced on the Global Mobile Game Confederation in March 2015, it offers a list of rich web application lightweight and stable, suitable for developers and publishers.
MonoGame – MonoGame is a free and open source C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems. It supports iOS, Android, macOS, tvOS, Linux, PlayStation 4, PlayStation Vita, Xbox One and Nintendo Switch.
O3DE – Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Panda3D – Panda3D is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Panda3D is free software under the revised BSD license. Panda3D’s intended game-development language is Python.
Pygame – Pygame is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.
Ren’Py – Ren’Py is a visual novel engine – used by thousands of creators from around the world – that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices. These can be both visual novels and life simulation games. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games.
RPG Maker – RPG Maker MZ empowers you with simple tools to create your RPG right out of the box, yet is customizable enough to make the exact RPG you want!
Unity – Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.’s Worldwide Developers Conference as a Mac OS X-exclusive game engine.
Unreal Engine – Unreal Engine is the world’s most open and advanced real-time 3D creation platform for photoreal visuals and immersive experiences.
Brasil Game Show – Brasil Game Show is a yearly Brazilian video game convention organized by business executive Marcelo Tavares, that is currently held in São Paulo and is the largest gaming convention in Latin America.
Casual Connect – Lectures, workshops, networking parties, Indie Prize scholarships and more.
Comic-Con – San Diego Comic-Con International is a comic book convention and nonprofit multi-genre entertainment event held annually in San Diego, California, United States since 1970.
Consumer Electronics Show (CES) – CES is an annual trade show organized by the Consumer Technology Association. Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typically hosts presentations of new products and technologies in the consumer electronics industry.
Devcom Developer Conference – Europe’s biggest game developer conference offered a wide range of events and sessions for international game developers, game publishers and services providers.
DICE Summit (AIAS) – The D.I.C.E. summit is an annual multi-day gathering of video game executives held in Las Vegas, Nevada. Established in 2002 by AIAS, the conference is host to the annual Entertainment Software Association’s Interactive Achievement Awards. The conference differs from other conferences in the industry in its emphasis on the business and production end of the industry, with a focus on trends and innovations in video game design.
Dragon Con – Dragon Con is a North American multigenre convention, founded in 1987, which takes place annually over the Labor Day weekend in Atlanta, Georgia.
Dubai World Game Expo – The Dubai World Game Expo (DWGE) is a multigenre convention held annually in Dubai, United Arab Emirates in the month of November. The DWGE showcases game and app developers, game publishers, game distributors, retailers, and other businesses related to interactive entertainment.
Electronic Entertainment Expo (E3) – E3 is a trade event for the video game industry. The Entertainment Software Association organizes and presents E3, which many developers, publishers, hardware and accessory manufacturers use to introduce and advertise upcoming games and game-related merchandise to retailers and to members of the press.
European Games BizDev Gathering – European Games BizDev Gathering is a two days long online event focused on supporting European game developers during challenging times of the ongoing global crisis. The purpose is to get them an invaluable opportunity to get their projects in front of investors and publishers from all over the world
Game Connection – Game Connection is a business convention of the video games industry. It is an international marketplace for game developers, service providers and publishers looking to expand their network and find the right business partners.
Game Developers Conference (GDC) – GDC is the game industry’s premier professional event, championing game developers and the advancement of their craft.
GameDaily Connect – At this exclusive event, executives, thought leaders, publishers and developers from across the globe converge in a conversational setting designed for sharing ideas and getting deals done.
Games For Change – Founded in 2004, Games for Change is a 501(c)3 nonprofit that empowers game creators and social innovators to drive real-world impact through games and immersive media.
Games For Health Europe – The Games for Health Europe Conference is the annual two days global conference where professionals in “care and cure”, scientists, game designers, pharma, technicians and business developers come together to learn from each other, to share experiences, to see and create cutting-edge opportunities for applied games.
Games, Learning & Society Conference – For nearly two decades, the GLS Conference has been a premier venue for those who create and research digital learning media inspired by games.
Gen Con – Gen Con is the largest tabletop game convention in North America by both attendance and number of events. It features traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playing games, collectible card games, and strategy games.
Global Games Pitch – Global Games Pitch is the biggest online pitching event for game developers, publishers and investors from all around the globe.
IndieCade – IndieCade is an international juried festival of independent games. IndieCade is known as “the video game industry’s Sundance.” At IndieCade, independent video game developers are selected to screen and promote their work at the annual IndieCade festival and showcase events.
LA Games Conference – Held in the iconic W Hollywood, LA Games Conference is a high end favorite among game, media and investment leaders for the high energy, focused environment for networking, meetings and deal-making. Topics include VR/AR/MR, eSports, Blockchain, Mobile, Global Markets and Hollywood & Games.
MAGFest – MAGFest (Music and Gaming Festival, originally the Mid-Atlantic Gaming Festival) is an annual festival held in the Washington metropolitan area that celebrates video games and video game music, as well as their surrounding culture. MAGFest’s primary features are a large open video gaming room, a hall of arcade cabinets, concerts by chiptune artists and video game cover bands, and a Bring Your Own Computer (BYOC) LAN Party.
MomoCon – MomoCon brings together fans of Japanese Anime, American Animation, Comics, Video Games, and Tabletop Games to celebrate their passion by costuming / cosplay, browsing the huge exhibitors hall, meeting celebrity voice talent, designers, and writers behind their favorite shows, games, and comics and much much more.
Nordic Game – Nordic Game is a video game developer conference and trade show held annually in Malmö, Sweden. The conference hosts lectures from the computer gaming industry and serves as a company-dating venue where developers and marketers meet.
Origins Game Fair – Origins Game Fair is an annual gaming convention that was first held in 1975. Since 1996, it has been held in Columbus, Ohio at the Greater Columbus Convention Center. Origins is run by The Game Manufacturers Association. Origins was chartered to serve gaming in general, including wargaming and miniatures gaming.
Penny Arcade Expo – PAX is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston, Philadelphia, and San Antonio in the United States; and Melbourne in Australia.
PocketGamer Connects: Publisher SpeedMatch – The SpeedMatch session enables shortlisted developers and publishers to make initial contact during a dedicated two-hour stint of speed-date style meetings.These short meets aren’t obviously designed for closing a deal, but enable an initial contact that can be followed up with a longer meeting during or after the conference.
Project Bar-B-Q – Positively influencing the art, science, and business of game design over the next five years.
Serious Play – The Serious Play Conference is a leadership conference for professionals who are exploring the use of game-based learning, sharing their experience and working together to shape the future of training and education.
SIEGE – Since 2007, the Georgia Game Developers Association has produced the largest video game industry trade show in the southeastern United States. This event is known as the Southern Interactive Entertainment and Games Expo, or SIEGE.As the South’s leading gaming and interactive conference, SIEGE brings together professionals, academics, executives, government officials and more from across the region to celebrate the world of gaming.
SIGGRAPH – ACM SIGGRAPH is the international Association for Computing Machinery’s Special Interest Group on Computer Graphics and Interactive Techniques based in New York. It was founded in 1969 by Andy van Dam. ACM SIGGRAPH convenes the annual SIGGRAPH conference, attended by tens of thousands of computer professionals.
SXSW – South by Southwest, abbreviated as SXSW and colloquially referred to as South By, is an annual conglomeration of parallel film, interactive media, and music festivals and conferences organized jointly that take place in mid-March in Austin, Texas, United States.
The Big Indie Pitch – Helping independent developers knock it out of the park. Getting indie games recognised, promoted, funded.
The MIX Next – The MIX curates and showcases the best up and coming indie games to major press outlets, publishers, and industry pros.
The Serious Games Summit – Serious Games Summit is ideal for Learning and Development professionals looking for an innovative and engaging way to educate their workforce! This one-day event explores the basics of serious game planning and development, providing insight to ensure effective game-based learning implementation and delivery.
Tokyo Game Show (TGS) – Tokyo Game Show, commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier’s Association (CESA) and Nikkei Business Publications, Inc. The main focus of the show is on Japanese games, but some international video game developers use it to showcase upcoming releases/related hardware.
TwitchCon – TwitchCon is a convention that occurs twice a year, once in North America and once in Europe for the live streaming video platform, Twitch. The convention is organized by Twitch and its main focus is centered around the culture of video game streaming and video gaming in general.
Android Authority – Your source for the best phones, streaming, apps, headphones, deals, games, Chromebooks, smart home tech, and more.
Android Central – Your buyer’s guide for the best Android phones, deals, news, and reviews! Android Central covers smartphones, watches, tablets, ChromeOS devices, Google Home, and all compatible peripherals in this smart world we’re living in.
Android Police – Android Police is a blog dedicated to everything related to Android.
AppAdvice – AppAdvice is the ideal resource on the Web for people looking to discover iOS apps.
Appolicious – Appolicious is a mobile app discovery service dedicated to helping consumers and businesses find iOS and Android applications.
Ars Technica – Serving the Technologist for more than a decade. IT news, reviews, and analysis.
Blue’s News – Up to the minute news on computer games, video games, and related technologies.
CNET – CNET is the world’s leader in tech product reviews, news, prices, videos, forums, how-tos and more.
Crunchyroll – Crunchyroll, Inc. is an American distributor, publisher, production and licensing company focused on streaming anime, manga, and dorama.
Destructoid – Destructoid is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. It is part of the Enthusiast Gaming network.
Digitally Downloaded – Digitally Downloaded is your specialist source of news and reviews for Games, Anime, Manga, Film and Literature.
Digital Trends – Digital Trends offers the latest coverage on all things tech with in-depth product reviews, videos, news, and the best deals happening now.
Droid Gamers – Your #1 source for Android gaming.
DualShockers – Gaming News, Features, Tips, Reviews and Opinion from the team at DualShockers. Anything and Everything Gaming.
Edge Online – The latest video game news, reviews and features from the team at Edge Magazine.
Electronic Gaming Monthly (EGM) – Electronic Gaming Monthly is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
Engadget – Find the latest technology news and expert tech product reviews. Learn about the latest gadgets and consumer tech products for entertainment, gaming, lifestyle and more.
The Escapist – The Escapist is an outlet dedicated to providing our readers and viewers with smart coverage of video games, movies, tv shows and everything geek culture.
Fanbyte – Fanbyte celebrates all fandoms, everyday. It’s your home for guides, reviews, and a whole lot of other random things.
Fandom – he entertainment site where fans come first. Your daily source for all things TV, movies, and games, including Star Wars, Fallout, Marvel, DC and more.
Eurogamer – Bad puns and video games since 1999.
Game Accessibility Guidelines – A straightforward reference for inclusive game design. Supporting the industry since 2012, through award winning guidance and examples of how to cater for gamers with disabilities and other impairments.
Game Developer – Gamasutra is now Game Developer. New name, new look, and a renewed focus on helping devs Make Better Games.
Game Industry News – Founded in 1997 by Nate Wooley and John Breeden II, Game Industry News is the oldest continuously running online publication that focuses exclusively on the video game industry.
Game Informer – Game Informer is your source for the latest in video game news, reviews, previews, podcasts, and features.
Game Revolution – GameRevolution is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots, and videos.
GamesBeat (VentureBeat) – VentureBeat is an American technology website headquartered in San Francisco, California. It publishes news, analysis, long-form features, interviews, and videos.
GamesIndustry.biz – The world’s leading games industry website. Get insight from todays industry leaders with news, interviews and analysis of global gaming trends.
Game Skinny – Video game guides, reviews, news, and more for PC, PS4, PS5, Xbox One, Xbox Series X, Nintendo Switch, and Android and iOS mobile devices.
GameSpot – GameSpot delivers the best and most comprehensive video game and entertainment coverage, including news, reviews, trailers, walkthroughs, and guides for PS4, Xbox One, Nintendo Switch, PC, and Google Stadia.
GameSpy – GameSpy is your source for PC gaming intelligence, with the latest PC game news, reviews, previews, release dates and files – demos, mods, patches and trailers.
GamesRadar – GamesRadar+ takes you closer to the games, movies and TV you love.
GameTrailers – IGN’s home for the latest game trailers, including new gameplay, cinematics, announcements, and reveals.
Game UI Database – The Game UI Database was created as a free resource for UI/UX Designers in the games industry. It was built to aid in the discovery of new inspiration, and to provide a fast and efficient way of searching for reference materials.
Gamezebo – Gamezebo is a website that focuses on editorial coverage of the mobile gaming industry, offering interviews, reviews, previews, strategy guides, and news. It had been centered on casual games, but after a redesign in 2014, the site changed direction to primarily highlight mobile games.
Geek.com – Geek.com is a technology news weblog about hardware, mobile computing, technology, movies, TV, video games, comic books, and all manner of geek culture subjects.
Geek Culture – For those who love computers, technology, and cool stuff like cartoons, downloads, and a fun look at geek culture.
Giant Bomb – The largest video game database online, Giant Bomb features Game Reviews, News, Videos, and Forums for the latest in PS4, Xbox One, PS3, Xbox 360, Wii, PSP, DS, 3DS, NGP, and more!
Hardcore Gamer – Hardcore Gamer is the serious gamer’s source for PS5, Xbox Series X, PS4, Xbox One, PC, Switch reviews, previews, news, features, guides and videos.
iMore – The ultimate source for iPhone, iPad, Mac, and Apple Watch content. Never miss out on news, deals, reviews, or how-tos! Learn about the products your love, and never worry about buyer’s remorse with our buying guides.
IndieGames+ – Indie Games Plus – Creative, Personal, Passionate Digital Experiences.
Internet Gaming Network (IGN) – IGN is your #1 destination for all video game news, expert reviews, and walkthroughs.
Jay is Games – Jay Is Games is a game review website that features daily updates and links to casual games, indie games, browser games and flash games of wide interest to casual gamers.
Kotaku – Gaming Reviews, News, Tips and More.
Macworld – Macworld is your best source for all things Apple. We give you the scoop on what’s new, what’s best and how to make the most out of the products you love.
MCV/Develop – Games industry news and analysis covering development, publishing, platforms, marketing and retail.
Medium – Medium is an open platform where readers find dynamic thinking, and where expert and undiscovered voices can share their writing on any topic.
Metacritic – Metacritic aggregates music, game, tv, and movie reviews from the leading critics.
MMORPG.com – The definitive destination for all of your MMO and RPG news, reviews, impressions, let’s plays, and trailers.
MTV News (Gaming) – The ultimate news source for music, celebrity, entertainment, movies, and current events on the web.
Music4Gamers.net – The future of rock n’ roll & interactive entertainment – est 1999.
Nerdist – With a community of millions of passionate people from all over the world, Nerdist comes together to celebrate our shared love of pop culture.
Nerd Reactor – Nerd Reactor is based in California and covers TV, movies, games, tech and more.
Nine Over Ten – Indie Video Game Reviews for iOS, Nintendo, PC & PS4.
148Apps – The best iOS app reviews and news this side of Mars!
PC Gamer – PC Gamer is your source for exclusive reviews, demos, updates and news on all your favorite PC gaming franchises.
PEGI – PEGI provides age classifications for video games in 38 European countries. The age rating confirms that the game is appropriate for players of certain age. PEGI considers the age suitability of a game, not the level of difficulty.
Penny Arcade – Penny Arcade is a webcomic focused on video games and video game culture, written by Jerry Holkins and illustrated by Mike Krahulik.
Pocket Gamer – Pocket Gamer is the world’s leading destination for the gaming community on mobile, including iPhone, iPad, Android, Nintendo Switch, 3DS and more.
Polycount – Polycount is a website and community of professional & hobbyist artists that specialize in creating 3D art for video games.
Polygon – Polygon is a gaming website in partnership with Vox Media. Our culture focused site covers games, their creators, the fans, trending stories and entertainment news.
Rock Paper Shotgun – Rock Paper Shotgun is a UK-based website for reporting on video games, primarily for personal computers.
Screen Rant – All the latest movie news, movie trailers & reviews – and the same for TV, too.
Shacknews – Video Game Video Reviews, Celebrity Interviews, Strategy Videos, Original Content and More.
Siliconera – Siliconera is the go-to site for international video game news, original translations, hands-on impressions, and interviews you won’t see anywhere else.
Slashdot – News for nerds, stuff that matters. Timely news source for technology related news with a heavy slant towards Linux and Open Source issues.
Ten Ton Hammer – Taking MMO Gamers to the Next Level.
TouchArcade – TouchArcade covers the latest games and apps for Apple’s iPhone and iPod Touch. We are the largest site dedicated to iPhone and iPod Touch gaming.
Touchgen – Unlock access 27000+ PC trainers for your favorite games!
Video Game Interfaces – The best collection of the most beautiful, exceptional and inspiring video game interfaces and screenshots.access 27000+ PC trainers for your favorite games!
VideoGamer – VideoGamer.com is your source for PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch and PC video game news, reviews, and opinions.
Wired Game|Life – Wired is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics.
Able Gamers – Creating opportunities that enable play in order to combat social isolation, foster inclusive communities, and improve the quality of life for people with disabilities.
Academy of Interactive Arts & Sciences (AIAS) – The Academy of Interactive Arts & Sciences is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards.
Association of Computing Machinery (ACM) – ACM brings together computing educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. As the world’s largest computing society, ACM strengthens the profession’s collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence.
Audio Engineering Society (AES) – The Audio Engineering Society is the only professional society devoted exclusively to audio technology. Founded in the USA in 1948, the AES is now an international organization that unites audio engineers, creative artists, scientists and students worldwide by promoting advances in audio and disseminating new knowledge and research.
Business Software Alliance (BSA) – BSA | The Software Alliance is the leading advocate for the global software industry before governments and in the international marketplace. Its members are among the world’s most innovative companies, creating software solutions that help businesses of all sizes in every part of the economy to modernize and grow.
Digital Games Research Association (DiGRA) – Digital Games Research Association (DiGRA) is a nonprofit international learned society whose work focuses on game studies and associated activities. DiGRA was formally established in 2003 in Finland. It is a leading academic organization in the field of digital games.
Entertainment Software Association (ESA) – The Entertainment Software Association is the trade association of the video game industry in the United States. It was formed in April 1994 as the Interactive Digital Software Association and renamed on July 21, 2003. It is based in Washington, D.C.
Entertainment Software Ratings Board (ESRB) – The Entertainment Software Rating Board is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada.
Game Audio Network Guild (GANG) – The Game Audio Network Guild Awards (shortened to the G.A.N.G. Awards) is an award show that celebrates excellence in video game audio. The awards, which started in 2004, are arranged by the Game Audio Network Guild and held annually during the Game Developers Conference in San Francisco.
Interactive Audio Special Interest Group (IASIG) – The IASIG is an organization in partnership with the Internations Game Developer’s Association (IGDA) and MIDI Association (TMA) that brings together experts to share their knowledge and help improve the state of the art in audio for games, websites, VR content, and other interactive performances.
International Game Developers Association (IGDA) – The International Game Developers Association (IGDA) is the world’s largest nonprofit membership organization serving all individuals who create games.
Stack Up – Stack Up is a military charity supporting US and allied active duty and veterans’ mental health through the power of gaming and geek culture.
Women in Games International (WIGI) – Women in Games International (WIGI) is a 501(c)(3) nonprofit organization based in Los Angeles, California, with a mission to cultivate resources to advance economic equality and diversity in the global games industry.
Essential Facts About the Video Game Industry (ESA) – The Entertainment Software Association (ESA) released the 2021 Essential Facts About the Video Game Industry in July 2021. Ipsos conducted the annual research for ESA in February of 2021 using an online methodology. The study gathered data from approximately 4,000 Americans (18+) about their video game playing habits and attitudes.
NERIS Type Explorer® – The 16 personality types were created by Isabel Myers and Katharine Briggs, developers of the MBTI® assessment. Myers and Briggs created their personality typology to help people discover their own strengths and gain a better understanding of how people are different.
TypeFinder® Personality Test – This free personality test reveals who you really are. Discover the 16 personalities created by Myers & Briggs, test your personality type, and find your strengths. To take the personality test, mark your answers based on how well each statement describes you.
Values Attitudes & Lifestyles (VALS™) Survey – The purpose of the US VALS™ survey is to identify the VALS type of the person taking the survey. That’s it. To find out about a person’s product ownership, media preferences, hobbies, additional demographics, or attitudes (for example, about global warming), the questions in the VALS survey integrate into larger questionnaires that ask about these topics.
Asana – Asana is a web and mobile application designed to help teams organize, track, and manage their work.
Basecamp – Before Basecamp: Projects feel scattered, things slip, it’s tough to see where things stand, and people are stressed. After Basecamp: Everything’s organized in one place, you’re on top of things, progress is clear, and a sense of calm sets in.
Clarizen – Clarizen, Inc. is a project management software and collaborative work management company. Clarizen uses a software as a service business model. Clarizen’s features include attaching CAD drawings to a project, moving between the project view and design view and an E-mail reporting feature.
ClickUp – All your work in one place: Tasks, docs, chat, goals, & more.
Confluence – Confluence is purpose-built for teams that need a secure and reliable way to collaborate on mission-critical projects.
Flow – Flow is modern task and project management software for teams. It brings together your tasks, projects, timelines, and conversations, and integrates with your favorite tools, to help you achieve more.
GitLab – GitLab is a web-based DevOps lifecycle tool that provides a Git repository manager providing wiki, issue-tracking and continuous integration and deployment pipeline features, using an open-source license, developed by GitLab Inc.
Hive – The #1 productivity platform for fast-moving teams. Manage projects, track tasks, and collaborate with teams of all sizes.
Jira – Jira is a proprietary issue tracking product developed by Atlassian that allows bug tracking and agile project management.
Monday – Monday is a Cloud-based platform that allows companies to create their own applications and work management software.
MyCollab – MyCollab is the free and open source project management software. Intuitive UI, rich features, high performance and stable are the advantages compare with various popular tools in the market such as Redmine, Bugzilla, Mantis etc.
Nifty – Nifty is the remote collaboration hub to manage projects, tasks, and communications — all in one place.
Odoo – Odoo is a suite of business management software tools including, for example, CRM, e-commerce, billing, accounting, manufacturing, warehouse, project management, and inventory management. The Community version is a libre software, licensed under the GNU LGPLv3.
OpenProject – OpenProject is a web-based project management system for location-independent team collaboration. This free open-source application is released under the GNU General Public License Version 3 and is available as a community edition and a chargeable Enterprise Edition.
Phabricator – Phabricator is a suite of web-based software development collaboration tools, including the Differential code review tool, the Diffusion repository browser, the Herald change monitoring tool, the Maniphest bug tracker, and the Phriction wiki. Phabricator integrates with Git, Mercurial, and Subversion.
Taiga – Taiga is a free and open-source project management system for startups, agile developers, and designers. Its frontend is written in AngularJS and CoffeeScript; backend, in Django and Python. Taiga is released under GNU Affero General Public License.
Teamwork – Create projects, tasks, messages, notebooks and log time in Teamwork from Word, Excel, PowerPoint or any Microsoft Office app. Keep everything up to date by importing and exporting data between apps.
Trello – Trello is a web-based, Kanban-style, list-making application and is a subsidiary of Atlassian. All The Features You Need – Task Management, Time Tracking, Reporting & More.
Tuleap – Tuleap is an application lifecycle management system, which facilitates agile software development, design projects, V-model, Requirement Management, and IT Services Management. It is open source and released under the GNU General Public License, version 2.
Bitbucket – Bitbucket is a Git-based source code repository hosting service owned by Atlassian. Bitbucket offers both commercial plans and free accounts with an unlimited number of private repositories.
Emacs – Emacs or EMACS is a family of text editors that are characterized by their extensibility. The manual for the most widely used variant, GNU Emacs, describes it as “the extensible, customizable, self-documenting, real-time display editor”.
GitHub – GitHub, Inc. is a provider of Internet hosting for software development and version control using Git. It offers the distributed version control and source code management functionality of Git, plus its own features.
Notepad++ – Notepad++ is a free source code editor and Notepad replacement that supports several languages. Running in the MS Windows environment, its use is governed by GNU General Public License.
Sublime Text – Sublime Text is a commercial source code editor. It natively supports many programming languages and markup languages. Users can expand its functionality with plugins, typically community-built and maintained under free-software licenses. To facilitate plugins, Sublime Text features a Python API.
Vim – Vim is a free and open-source, screen-based text editor program for Unix. It is an improved clone of Bill Joy’s vi. Vim’s author, Bram Moolenaar, derived Vim from a port of the Stevie editor for Amiga and released a version to the public in 1991.
Visual Studio Code – Microsoft Visual Studio is an integrated development environment from Microsoft. It is used to develop computer programs, as well as websites, web apps, web services and mobile apps.
Xcode – Xcode 13 adds powerful new team development features, perfect for working with Xcode Cloud as well as with GitHub, Bitbucket, and GitLab collaboration features. Initiate, review, comment, and merge pull requests directly within Xcode. See your teammates’ comments right inside your code. And quickly compare any two versions of your code files.
Carnegie Learning | Zulama – No experience required. Zulama demystifies coding and computer science so any teacher can guide instruction and every student can learn these new core disciplines.
CodeHS | Game Design in Unity – This first semester course teaches students the fundamentals of game design by using Unity’s game engine. By the end of this course, students will understand the design planning process, be knowledgeable of industry related careers, and be able to navigate the Unity environment in order to create their own 3D games.
Common Sense Education | Game-Making Tools for Schools – Playing games is a surefire way to engage students, but making games can be just as absorbing. Game design and development builds art, math, and coding skills, and offers students an outlet to show what they know. These game-making apps, games, and websites are great examples of this, balancing the fun of play with the challenge of coding and design. With these tools, students will embark on creative, energizing experiences that’ll get them thinking in new, exciting ways.
Construct | How to Learn Construct 3? Next Steps For Beginners – If you’re completely new to Construct, this course will teach you how to get going. By the end of this course, you’ll be equipped to make your own games and have a much better understanding of how Construct works.
Digital Technologies Hub | Level Up: Game Design – This unit of work is a modification of Game On!, a program for teaching algorithm and program design to years 7–8. This unit of work is intended to teach years 9–10 students basic programming, using a language more appropriate for these year levels.
Harvard | Game Design Activity – This activity in introductory game development is intended to offer concrete initial tools for solving some of the course problems, and provide comfortably small groups in which all student voices might be shared.
Harvard | ScratchEd – Back in 2007, much of the early use of the Scratch programming language and online community took place in homes and after-school settings, and many of the young people that I interacted with in those early days came from home environments that encouraged and supported creative explorations with technology. But, over time, a growing number of schools included Scratch in classroom activities. The adoption of tools like Scratch in schools is essential for broadening and diversifying the community of young people who can participate as computational creators.
Skyfi Labs | Rock, paper, scissors game using python – Python is a multi-purpose language which can be used to do anything. You can also develop games using python. In this python project, we are going to develop a Rock, paper, scissor game using python. Rock, paper, scissor is a game which is played between two individuals. Here you are going to develop a game where your opponent is the computer.
Unity | Curricular Resources – Create engaging, relevant curricula with this free framework. It includes a guide to activities and resources, including free Unity tutorials, projects and courses that you can use to teach game design and development. The Curricular Framework maps to learning objectives for academic standards and 21st Century Skills.
Unity | Teaching Game Design and Development – Want to bring Unity into your classroom? This course brings together all the content you can use for your students to get them started from absolute beginner all the way to building and programming their own games. Included in this course are various tutorials and projects for in class instruction, as well as resources to help educators learn concepts.
Studios & Publishers
Activision Blizzard – As one of the world’s most successful standalone interactive entertainment and gaming corporations, Activision Blizzard delights hundreds of millions of monthly active users. Headquartered in Santa Monica, California, and has nearly fifty operations around the world.
Aquiris Games – AQUIRIS has developed great games for Cartoon Network, such as CN Superstar Soccer and The Great Prank War, and original IPs like the first-person shooter Ballistic Overkill.
ArenaNet – ArenaNet, LLC is a video game developer and subsidiary of NCsoft, founded in 2000 by Mike O’Brien, Patrick Wyatt and Jeff Strain and located in Bellevue, Washington. They are most notable as developers of the online role-playing game series Guild Wars.
Arkane Studios – Founded in 1999, Arkane® Studios has grown to become one of the most renowned and critically acclaimed development teams in the video game industry. With teams located in Lyon, France, and Austin, Texas, Arkane has earned a reputation for creating games with unique style, immersive action, and a hand-crafted approach. The studio’s titles, which include Dishonored®, Dishonored 2, and Prey®, have won hundreds of prestigious accolades around the globe, including several “Game of the Year” awards.
Atari – Atari was created by Nolan Bushnell and Ted Dabney in 1972 and became a pioneer in arcade games, home video game consoles and home computers.
Atlus – Atlus official website. Receive up-to-date information on Atlus’ game titles including Persona series, Shin Megami Tensei Series, Etrian Odyssey.
BANDAI NAMCO Entertainment – Bandai Namco Entertainment Inc. is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Santa Clara, California and Lyon, France.
Bethesda – Bethesda Game Studios is the award-winning development team known around the world for their groundbreaking work on The Elder Scrolls and Fallout series.
Big Fish Games – Big Fish Games is a player-centric game publisher that has been influential to the game development world over the last 20 years.
Big Huge Games – Big Huge Games is dedicated to “Finding The Fun” through rapid prototyping and a focus on a great user experience. Big Huge Games is best known for its hit game DomiNations, launched in 2015 and still running today!
BioWare – BioWare develops high quality console, PC and online role-playing games, focused on rich stories, unforgettable characters and vast worlds to discover.
Bloober Team – Bloober Team SA is an independent producer of video games, the games are known for their difficulty and challenging gameplay. The company was founded in 2008 by Peter Babieno and Peter Bielatowicz.
Bluepoint Games – Established in 2006, with a team of close to 70 people, Bluepoint has developed a history of delivering the highest quality remasters and remakes in the industry.
Brace Yourself Games – Founded by veteran indie developer Ryan Clark in 2014, Brace Yourself Games is a Vancouver-based independent game studio behind Crypt of the NecroDancer, Cadence of Hyrule, Industries of Titan, and Phantom Brigade.
BreakAway Games – BreakAway has established itself as a leader in using game-based concepts to change the way we learn, communicate, teach, and train.
Bungie – Bungie.net is the Internet home for Bungie, the developer of Destiny, Halo, Myth, Oni, and Marathon, and the only place with official Bungie info straight from the developers.
Capcom – Capcom began in Japan in 1979 as a manufacturer and distributor of electronic game machines. In 1983 Capcom Co., Ltd was founded and soon built a reputation for introducing cutting-edge technology and software to the video game market.
Cellar Door Games – Cellar Door Games is an independent video game development company that was founded in 2009 and is located in Toronto, Ontario.
Codemasters – Codemasters is a British video game developer and publisher based in Southam, England, which is a subsidiary of American corporation Electronic Arts. Founded by brothers Richard and David Darling in October 1986, Codemasters is one of the oldest British game studios, and in 2005 was named the best independent video game developer by magazine Develop.
CollectorVision Games – CollectorVision Games. is an independent game developer, publisher & manufacturer since 2008.
Cryptic Studios – Cryptic Studios is an industry leader in the development of free-to-play massively multiplayer role-playing games on PC and console.
Crystal Dynamics – Founded in 1992 as an independent game development studio & publisher, Crystal is known for the Gex, Legacy of Kain, and Tomb Raider franchises.
Curve Digital – Curve Digital Limited is a British video game publisher based in London, founded in 2005 by Jason Perkins.
Cyan – Cyan, Inc., also known as Cyan Worlds, Inc., is an American video game developer. Founded as Cyan Productions by brothers Rand and Robyn Miller in 1987, the company is best known as the creator of the Myst series.
Daybreak Game Company (formerly SOE) – Daybreak Games is a worldwide leader in massively multiplayer online games and emergent gameplay best known for its blockbuster hits and franchises, including the original standalone battle royale game, H1Z1®, EverQuest®, EverQuest®II, PlanetSide®2 and DC Universe™ Online.
Deck13 Interactive – Deck13 Spotlight is a growing division with an experienced team and access to major console markets. For more than 10 published games such as CrossCode, Deck13 managed Producing, Localization, QA, Marketing, PR & Distribution.
Electronic Arts – Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 450 million registered players around the world.
Epic Games – Founded in 1991, Epic Games is an American company founded by CEO Tim Sweeney. The company is headquartered in Cary, North Carolina and has more than 40 offices worldwide. Today Epic is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is also adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation.
Firaxis Games – Founded in 1996, Firaxis Games is a world-renowned game development studio with an unwavering mission to “build games that stand the test of time”.
4A Games – 4A Games is a multinational video game development studio with offices in both Malta and Ukraine – known for its atmospheric first-person shooters Metro 2033, Metro: Last Light, ARKTIKA. 1, and Metro Exodus.
Funcom – Funcom Oslo AS is a Norwegian video game developer that specializes in online games. It is best known for the massively multiplayer online role-playing game titles Age of Conan, Anarchy Online, and The Secret World – and The Longest Journey series of adventure games.
Gameloft – Gameloft SE is a French video game publisher based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 19 development studios worldwide, and publishes games with a special focus on the mobile games market.
Glu – The Leader in 3D Freemium Mobile Gaming. We are gamemakers. With a history spanning over a decade, Glu’s culture is rooted in taking smart risks and fostering creativity to deliver world-class interactive experiences.
GPC Games – GPC has a team of talented game industry veterans delivering the next generation of games on Mobile, PC and VR.
Gravity – Gravity Co., Ltd. is a South Korean video game corporation primarily known for the development of the massively multiplayer online role-playing game Ragnarok Online.
Hanako Games – Hanako Games – creator of anime and fantasy-themed downloadable games for PC, Macintosh, and Linux.
Harmonix – Harmonix is one of the world’s leading independent game development studios, best known for creating blockbuster franchises like Rock Band and Dance Central.
Hidden Path Entertainment – Hidden Path Entertainment is an independent video game company established to develop and produce interactive entertainment software for current and future generations of video game consoles, virtual reality platforms, and other computing platforms.
id Software – id Software, part of the ZeniMax Media Inc. family of companies, has provided technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1991. id Software’s iconic brands such as Wolfenstein®, DOOM®, QUAKE® and RAGE® have become staples of popular culture for generations of gamers.
Indie Champions – Indie Champions is a dedicated industry-experienced group led by Colin MacDonald. It is able to tap into the resources of a much larger media organisation offering support at every stage in a game’s lifecycle.
Infinity Ward – Infinity Ward, Inc. is an American video game developer. They developed the video game Call of Duty, along with seven other installments in the Call of Duty series.
Insomniac Games – Insomniac Games, Inc. is an American video game developer based in Burbank, California. It was founded in 1994 by Ted Price as Xtreme Software, and was renamed Insomniac Games a year later. The company is most known for developing several early PlayStation mascots, Spyro the Dragon, Ratchet and Clank, as well as the Resistance franchise, 2014’s Sunset Overdrive and 2018’s Spider-Man.
Koei Tecmo – Koei Tecmo Holdings Co., Ltd. is a Japanese video game and anime holding company created in 2009 by the merger of Koei and Tecmo. Koei Tecmo Holdings owns several companies, the biggest one of those being its flagship game developer and publisher Koei Tecmo Games that was founded in 1978 as Koei.
Konami – Konami Holdings Corporation is a Japanese entertainment, video game, and gambling conglomerate. It produces and distributes trading cards, anime, tokusatsu, slot machines, pachinko machines, and arcade cabinets, and is also a video game developer and publisher.
Kru Interactive – Since 1997, Kru Interactive, Inc. has been leading the way as a pioneer in the online game industry. Initially focusing on Massively Multi-player Online Games, Kru launched Nexus: The Kingdom of the Winds in 1997 and Dark Ages in 1999. Shattered Galaxy, the award winning and first massive online RTS game, was introduced in 2001.
LucasArts Entertainment – LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including Maniac Mansion, the Monkey Island series, and several Indiana Jones titles.
Masshive Media – Established in early 2014, MassHive Media is a growing indie game developer resides in Bandung, Indonesia.
Max Gaming Studios – Formed in 1998, Max Gaming has worked on dozens of projects over the past 20 years ranging from original IP games to working with partners on large IP based projects.
Mobile Deluxe – Games you know done right.
Monolith Productions – Monolith Productions is an American video game developer based in Kirkland, Washington. Warner Bros. Interactive Entertainment acquired Monolith Productions in August 2004.
Naughty Dog – Established in 1984, Naughty Dog is one of the most successful and prolific game development studios in the world and a flagship first-party studio within PlayStation Studios. From creating the iconic Crash Bandicoot and Jak and Daxter series to modern franchises like Uncharted and The Last of Us, Naughty Dog is responsible for some of the most critically acclaimed and commercially successful games on Sony’s PlayStation platforms.
NCSOFT – NCSOFT is a South Korea-based online, video and mobile game development company that has produced Lineage, City of Heroes, WildStar, Guild Wars, Blade & Soul, and Master X Master.
Nexon – The Nexon Co., Ltd. is a South Korean–Japanese video game publisher that specializes in online games for PC and mobile. It maintains over 80 titles.
Nintendo – Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto. The company was founded in 1889 as Nintendo Karuta by craftsman Fusajiro Yamauchi and originally produced handmade hanafuda playing cards.
Obsidian Entertainment – Obsidian.net is the home for Obsidian Entertainment, developer of Star Wars Knights of the Old Republic II, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Dungeon Siege III, South Park: The Stick of Truth, and Project Eternity.
One Man Left Studios – OML was founded in Alabama in 2009 by developer Alex Okafor and artist Adam Stewart.
Petroglyph Games – Petroglyph Games, Inc. is an American video game developer based in Las Vegas. It was founded in 2003 by Joe Bostic, Michael Legg and Steve Tall, programmers formerly of Westwood Studios, after that company was closed down earlier that year.
Pixel Trip Studios – The Bristol based games company Pixel Trip Studios was founded in 2015 by animation director Adam Jeffcoat and creative producer Vincent Kamp. After working in the TV and comic book industry for over 15 years they wanted to turn their hand to games. They shared a singular vision: to make fun and engaging games like the old arcade classics where playability was king.
PopCap Studios – PopCap Games, Inc. is an American video game developer based in Seattle, and a subsidiary of Electronic Arts. The company was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka.
Rainbow Studios – Rainbow Studios develops thrilling and innovative off-road racing themed games like Motocross Madness, MX vs ATV, and ATV Off-road Fury franchises for the latest console systems and PC platforms.
Raven Software – Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.
Red Storm Entertainment – Red Storm Entertainment, Inc. is an American video game developer and studio of Ubisoft based in Cary, North Carolina. Founded in November 1996 between author Tom Clancy, manager Doug Littlejohns, and software development company Virtus Corporation, Red Storm develops games in the Tom Clancy’s franchise.
Retro Studios – Retro Studios, Inc. is an American video game developer and subsidiary of Nintendo based in Austin, Texas. The studio is best known for its work on the Metroid Prime and Donkey Kong Country series, and has contributed to several other Nintendo-developed projects, such as Metroid Prime Hunters and Mario Kart.
Riot Games – Riot Games is the most player-focused game developer and publisher in the world. Riot Games published League of Legends in 2009, and have since released Teamfight Tactics, Legends of Runeterra, VALORANT, and League of Legends: Wild Rift.
Rockstar Games – The Rockstar Games label was founded in 1998 to create the most innovative and progressive interactive entertainment. It is a wholly owned subsidiary of Take-Two Interactive Software, Inc.
Samurai Punk – Dangerously great games and radical merch.
Secret Location – Secret Location is a multi Emmy and Cannes Lion Award winning content studio across web, mobile, tablet and emerging platforms like Virtual and Augmented Reality, based in Toronto and LA.
SEGA – Sega Corporation is a Japanese multinational video game developer and publisher headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California, and London.
Sony Interactive Entertainment (PlayStation Studios) – Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services.
Spacetime Studios – Spacetime Studio is a multi disciplinary design practice crafting spaces, objects and cities both real and imagined.
Square Enix – Square Enix Holdings Co., Ltd. is a Japanese video game holding company and entertainment conglomerate, best known for its Final Fantasy, Dragon Quest and Kingdom Hearts role-playing video game franchises, among numerous others.
Stardock – Stardock is a cutting-edge innovator specializing in desktop utility software and PC entertainment.
Sucker Punch – Sucker Punch Productions is an American first-party video game developer based in Bellevue, Washington. It is best known for creating character action games such as Sly Cooper, Infamous, and Ghost of Tsushima for PlayStation consoles.
Take-Two Interactive – Take-Two Interactive Software is a leading game publisher, creating games through its labels, Rockstar Games, 2K, Private Division, and Social Point.
thatgamecompany – thatgamecompany is a game studio dedicated to creating timeless interactive entertainment that inspires human connection worldwide. Critically acclaimed games Journey, Flower and flOw.
3DVIA/Dassault Systèmes – 3DVIA helps consumers make the best buying decisions by providing the 3D EXPERIENCE® in a rich and engaging online environment. 3DVIA provides enterprises and consumers, smart 3D space planning solutions that enable new ways to engage, consider, and make the best choice.
Turtle Rock Studios – A multi-project, award-winning independent developer located in the heart of Orange County, CA.
2K Games – 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment.
21-6 Productions – 21-6 Productions is an indie game studio that’s been around for over a decade. 21-6 Productions have developed a wide variety of games across many platforms.
Twisted Pixel Games – Twisted Pixel is the studio that developed and released Wilson’s Heart, the 2016 Gamescom winner of the year’s Best Virtual Reality Game.
Ubisoft – Ubisoft Entertainment SA is a French video game company headquartered in the Montreuil suburb of Paris, with several development studios across the world.
Valve – Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead, and Dota series.
Vicarious Visions – Vicarious Visions studio that produces quality games with an eye for detail. VV has been making video games for over 25 years!
Wargaming – Wargaming has developed over 15 titles, including the hit World of Tanks, across PC, mobile and console. Windows, MAC.
WB Games – WB Games is a division of Warner Bros. and a publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third party game titles.
WildTangent – Gamigo Inc is an American game services company based in Bellevue, Washington. It provides services to several PC manufacturers, including Dell and HP. Collectively, WildTangent’s owned and operated service reaches over 20 million monthly players in the United States and Europe with a catalog of more than 1,000 games from nearly 100 developers.
Xbox Game Studios – Xbox Game Studios is an American video game publisher and division of Microsoft based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows.
Yacht Club Games – Yacht Club Games is an American independent video game development studio and publisher founded in 2011 by former WayForward Technologies director Sean Velasco. The company announced their first title, Shovel Knight, on March 14, 2013, and released it on June 26, 2014, after a successful Kickstarter campaign.
YoYo Games – YoYo Games is a British software development company based in Dundee, Scotland.
ZeniMax Online Studios – ZeniMax Online Studios is a premier developer and worldwide publisher of online entertainment software. Located in Hunt Valley, Maryland, they are continuing development on The Elder Scrolls Online and other unannounced projects.
Zynga – Zynga is a leading developer of the world’s most popular social games that are played by millions of people around the world each day.
Appium – Appium is built on the idea that testing native apps shouldn’t require including an SDK or recompiling your app. And that you should be able to use your preferred test practices, frameworks, and tools. Appium is an open source project and has made design and tool decisions to encourage a vibrant contributing community.
Asana – Work on big ideas, without the busywork. From the small stuff to the big picture, Asana organizes work so teams know what to do, why it matters, and how to get it done.
Backlog – Backlog is your all-in-one project management software for your whole team. Issue tracking, Git hosting and version control, and Wiki.
BugNET – BugNET is a free error tracking and project managing software. It is written in C# and ASP.NET. BugNET gives an opportunity to enjoy benefits of the latest SQL Server, ASP.NET framework and Microsoft Server platforms. It allows to log and manage errors effortlessly.
Bugzilla – Bugzilla is a web-based general-purpose bug tracking system and testing tool originally developed and used by the Mozilla project, and licensed under the Mozilla Public License.
GitHub – GitHub, Inc. is a provider of Internet hosting for software development and version control using Git. It offers the distributed version control and source code management functionality of Git, plus its own features.
Helix ALM – Helix ALM is a modular suite of ALM tools. You can use this application lifecycle management suite to trace requirements, tests, and issues.Git, plus its own features.
Jira – Jira is a proprietary issue tracking product developed by Atlassian that allows bug tracking and agile project management.
Katalon Studio – Katalon Studio is an automation testing software tool developed by Katalon, Inc. The software is built on top of the open-source automation frameworks Selenium, Appium with a specialized IDE interface for web, API, mobile and desktop application testing. bug tracking and agile project management.
Kobiton – Kobiton is how companies make their mobile apps work better everywhere. Using real devices and next-gen automation, you can test your app in a fraction of the time it would normally take.
Lighthouse – Collaborate effortlessly on projects. Whether you’re a team of 5 or studio of 50, Lighthouse will help you keep track of your project development with ease.
MantisDB – MantisBT is an open source issue tracker that provides a delicate balance between simplicity and power. Users are able to get started in minutes and start managing their projects while collaborating with their teammates and clients effectively.
Sifter – Overly complex issue tracking software makes work hard. Sifter helps software & site development teams focus on doing what matters.
TestComplete – Ensure the quality of your application without sacrificing speed or agility with an easy-to-use, GUI test automation tool.
Trello – Trello is a web-based, Kanban-style, list-making application and is a subsidiary of Atlassian. All The Features You Need – Task Management, Time Tracking, Reporting & More.
Zoho – Unique and powerful suite of software to run your entire business, brought to you by a company with the long term vision to transform the way you work.
Adobe – Adobe Inc., originally called Adobe Systems Incorporated, is an American multinational computer software company.
Android Developers – Modern tools and resources to help you build experiences that people love, faster and easier, across every Android device.
AppAnnie – Optimize Mobile Marketing Spend, Plan ROI Effective Launches & Track KPIs With One Toolkit. Analyse App Downloads, Reviews, Revenue & Engagement.
Apple Developer – Apple Developer is Apple Inc.’s website for software development tools, application programming interfaces, and technical resources. It contains resources to help software developers write software for the macOS, iOS, iPadOS, watchOS, and tvOS platforms.
Assembla – Assembla is a web-based version control and source code management software as a service provider for enterprise.
Autodesk – Autodesk is a global leader in design and make technology, with expertise across architecture, engineering, construction, design, manufacturing, and entertainment.
Flurry – Flurry is a mobile app analytics platform for Android & iOS that empowers product, development and growth experts to build better apps that users love.
Game Jolt – Game Jolt is a social community platform for video games, gamers and content creators, hosting fan-run communities for over 200,000 games.
Good Old Games – GOG.com is a digital distribution platform for video games and films.
Humble Bundle – Humble Bundle sells games, books, software, and more. Our mission is to support charity while providing awesome content to customers at great prices.
Itch.io – itch.io is a simple way to find and share indie games online for free.
Mac App Store – The App Store gives people around the world a safe and trusted place to discover apps that meet our high standards for privacy, security, and content.
Nvidia – NVIDIA, inventor of the GPU, which creates interactive graphics on laptops, workstations, mobile devices, notebooks, PCs, and more.
Playstation Partners – Everything you need to make and sell games on PlayStation. Sign up today for access to industry-leading tools and support.
Steamworks – Steamworks is a set of tools and services that help game developers and publishers build their games and get the most out of distributing on Steam.
Ubuntu – Ubuntu is the modern, open source operating system on Linux for the enterprise server, desktop, cloud, and IoT.
uScript – Bring your visions to life with the uScript Visual Scripting Tool, the most powerful, extensible, and user-friendly visual scripting tool for the Unity® game engine!
Amazon – Lumberyard Tutorials – These Lumberyard tutorials provide steps to help you explore and use features that enhance your game building.
Beyond Unreal Wiki – This site’s goal is to provide comprehensive documentation of the Unreal Editor, UnrealScript and all technical aspects of the Unreal Engine.
CodersLegacy – Python pygame – The Full Tutorial.
Concept Art Empire – Free GameMaker Studio Tutorials For All Skill Levels
CryEngine – Tutorials – Concepts and workflows to help you to become a CRYENGINE master.
Envato Tuts+ – Lumberyard – Amazon Lumberyard: Introduction, Installation, First Hours.
Game Designing – Godot – Godot Game Engine Review & Tutorials.
Game Designing – Unreal – Unreal Game Engine Tutorials: How To Get Started Making Video Games
GameDev Academy – Unreal – Beginner’s Guide to Game Development with Unreal Engine.
Godot Engine – Tutorials and Resources – This is a list of third-party tutorials and resources created by the Godot community.
Godot Tutorials – Push your game programming skills to the next level with Godot Tutorials.
Hourences – Tutorials – Tutorials covering Unreal engines 1-4.
Level Skip – RPG Maker – How to Make Your Own Game Using RPG Maker.
Panda3D Beginner’s Tutorial – An introduction to game development using Panda3D. It will teach the basic principles of the engine, and techniques for using it–enough to make a simple game.
Pluralsight – Introduction to CryEngine – In this CryENGINE tutorial, we will learn the fundamentals to creating beautiful levels in the widely popular game engine CryENGINE.
Pygame Wiki – Community wiki of tutorials and guides.
Python Programming Tutorials – Introduction to PyGame.
Ray Wenderlich – Unreal Engine 4 – In this Unreal Engine tutorial, you will be guided through installing the engine, navigating the interface and creating your first game object.
Real Python – PyGame: A Primer on Game Programming in Python.
RPG Maker MV Tutorial – Collection of tutorials for RPG Maker MV
RPG Maker – Tutorials – Community forum for RPG Maker tutorials.
r/GameMaker – List of tutorials published on /r/gamemaker as well as links to outside media that feature helpful topics.
r/Godot – List of Video and Written Tutorials
Tech With Tim – Pygame tutorials and guides by Tech With Tim. Learn to make games with python. Complete module walk-through with plenty of examples.
Unity Learn – With over 750 hours of live and on-demand beginner to advanced content, you’ll find what you need to help you reach your goals.
Unreal Engine – Samples and Tutorials – Links to various example scenes, sample games, and tutorials.
World of Level Design – CryEngine 3 – Learn how to use CryEngine 3 SDK and create custom environments with the engine.
YoYo Games Tutorials – Learn how to make games using GameMaker. Follow along with our range of tutorials and how to use the GameMaker software.